Man, is the search on this forum lacking.
I’m sure this has come up as a topic before, but I find myself needing to put footprints into snow and I was wondering if anyone’s figured out simple ways of doing this in Blender.
I’ve come up with only two solutions:
Use proportional editing with footprint-like meshes and move them downwards. (See attached pic.) Problem with this is that the snow mesh then has to be very, very polygon heavy. This is based on a suggestion by Modron that I found after a lot of searching.
Use an animated texture to displace the surface. I could do this if I first modeled my character’s walk and then marked where its feet fall, but it seems overly tedious.
Is there anything better out there?