animating force values...

Hey everyone,
Under Effect, Particles… there is 3 force values (XYZ) I was wondering if there is a way to animate the values, with perhaps an ipo curve?

unfortunatly non of the particle stuff is IPOable, however it can be accessed with python, so with a bit of hacking away at a script you could make frame bassed changes, though im not sure how well it would work.

I guess I’ll have to learn to use Python, or find someone… %|

i thought of another way you can do it, useing the wind in the particle interaction window.