When I’m trying to animate a part of an imported 3ds model, nothing happens (no animation whatsoever - the part that should be moving stays standing still in the last pose it’s been rotated to). This is the first time that I work with an imported 3ds model, and have no clue what I might be doing wrong or forgetting or something. Anyone who can point me in the right direction?
3DS file format is a static mesh. The file format does not support animation. Neither does OBJ or LWO.
Thanks for the answer. Not exactly what I wanted to hear, but at least I know the reason why it won’t work. Seems that I have to find another way.
If you are interested in animating a mesh sequence, you can take a look at Meshfoot (click on the link in my signature). I’m not sure if it is exactly what you want to do, but I have faced this same problem of how to deal with an animated mesh sequence, myself.
Actually the .3ds format does support animation (vertex animation) similar to .md2. I have a few old school .3ds somewhere with animation which run fine in Blitz3D. However, I’m pretty sure Blender’s .3ds Import/Export does not support this.
Anyway, I don’t think this is what :wanderer: wants, it sounds like he wants to animate an imported mesh, therefore a few tutorials on mesh animation will help.