I am trying to use blender for some UDK experimentation. For my 1st project, I simply want to create a UV sphere, one side horizontally split, the other side extruded to be a tail.
Now that you have a basic idea of what I’m doing here’s my problem.
The upper jaw remains motion less, since I don’t need to move that. However, the lower jaw has to open in a 90degree angle, using one bone only for rotation(Low_Jaw_Cont). Now when I attempt this you get the obvious problem that all effected vertices will move along with rotation.
However, I want them to “collapse” in on each other on the z axis only.
Now I tried adding a bone with a stretch constraint, but that basically stretches the “jaw” horizontally which is disastrous for the model. And I cant get it’s tail to follow the rotation control bone (Low_Jaw_Cont).
Any ideas on how to pull this off?
Creating some pictures to fully display the problem
This pic below shows the basic look of the body. Topology isn’t all it could be if you aske me. But I am just looking for a solution atm.
The pic below demonstrates the problem at hand. Rotating the what will be the Lower_Jaw_Control_Bone makes the jaw completely move into the body. Whereas I want it to basically shrink.
Pic below I’m using a stretch constraint. Although I feel like I am getting closer, the mouth gets deformed somewhat awful.