I am now animating a character with a large head. It will be exported to fbx. I made a simple rig, here it is:
In fact it is a starting pose for animation.
And some time later (after having a series of animations for the rig), I am told to make jumping like salto. So here is the problem)
In the middle of jump, I rotate character around main bone (you can see it… eem… between his legs). And of course it rotates around ass, but not a head
How can I make him rotate around head without making global changes to the rig and without per-frame animation of middle bone position?