I’m animating plant tendrils to grow along curves.
I am using a spline IK rig to control the tendril. The tendril rig is carried along the curve it grows along by a string of empties, that all need to be rigged and animated individually.
I feel like I’m doing something unnecessarily complicated - I will ultimately need to rig and animate 50-100 empties to complete the movement I’m aiming for if I keep animating in this fashion.
In case you need to see it to understand better, a Blend file with my first trial attempt is here: https://drive.google.com/file/d/1PhL7KtWDFKOCUBtHxXwosOeXMHj1Zfpu/view?usp=sharing
Currently you need to play it backwards for it to “grow”.
Any thoughts on how I can streamline this process? Is there a better technique for this kind of movement I’m missing? I thought about the Curve modifier but it seems to only work along one axis, and the tendrils need to curl around other plants.
Thanks for any help!