So, i wanted to enhance my rig by adding a ctrl to change(action constraint) the material-color of the mesh. i Wanted to use same rig linked in but with a simple ctrl i would chance the color resulting in rig that locks different(mesh color wise)
-i animated the view-port and diffuse-color swatch for my mesh, but for my amazement when i changed the action(created a New one) in action-editor, the timeline movement still had effect on my mesh (still changed the colors)… this is the same for both cycles and internal render, although imho this should be a bug(a disconnected action shouldn’t have any influence on my rig). this really looks like a feature that is not implemented yet
(if i try to delete, only the color keys in the New action it deletes from the color-action too)
does anyone know if this indeed a design thing, or a bug, or what the heck i’m doing wrong…