How to animate meta with armature, but to keep meta deformation.
I need help…
:-?
parent to bone?
That won’t work on a meat object.
You have to convert it to a mesh (CNTR-C) first.
That won’t work on a meat object.
You have to convert it to a mesh (CNTR-C) first.[/quote]
it works a lot better than I thought it would [the question is if that is the effect you want]
and it’s alt+c to convert to a mesh, control+c is copy
That won’t work on a meat object.
You have to convert it to a mesh (CNTR-C) first.[/quote]
But how to keep meta deformation?! :-?