hi all, I’m wondering what methods are out there to get a missile to track a target without taking forever key-framing each one.
i came up with a method that seems to work ok if not a bit hard to refine. it involves placing hooks on each of the paths verts and then limiting the distance between one empty and the one previous with clamp region set to “surface” to keep the path length from stretching or shrinking (which results in the missile slowing down or speeding up inexplicably)
then each hook is told to copy the location of the target
this method works best if the target are headed toward each other, if the target is moving sideways it can appear unrealistic with the missile sliding sideways with out turning enough
any improvements on this or new ideas are welcome
cus with a name like missile swarm not being able to do missiles is kind of embarrassing