So I have this model of a character, and I would like to animate it drinking a glass of water. But I also have other animations on this model which do not require it to have a glass in its hand, if I child the glass to the model’s hand however it will be present in all other animations.
So how do I make sure that the glass is only present in that one action? I could split it up into two blend files one with the glass and another without but that seems like a lot of overhead for something so small. It would also be a pain in the ass working with this in Unity because I would need to change the models in code.
Can anyone help me with this?