I’m making some clip art animation, basically just moving around a bunch of transparent png images.
Some of them, I’m trying to use Object Properties -> object color to adjust the opacity over time.
It displays basically correctly in texture view mode, but it will not render correctly… The object color setting seems to be ignored.
All my materials are set shadeless, with z transparency, and I’m using “blender render” as the renderer.
I’ve used object->color to animate opacity in the game engine… Is there some way to make it work with “blender render”?
I can do most of what I want by animating visibility, but I only realized the animation of opacity wasn’t working after doing a lot of work.