Hello dear BA. I have stuck at some point. I need to make lot of Idle animations for character with different poses. I would like idles to be loop animations. And also i would like to have natural movements. Of course I could manually edit each bone with lot of keyframes, with hundrets counter-motions (secondary motions, inertia) and so on. But i instead I would like to find best way to maximum automate this process. So i’ve made rig setup with additional objects to move some bones like IK-hands using physic simulation or even slow parent feature. I have made more or less acceptible automatic secondary motions for limbs - hands and feet. But i have stuck with torso. My character Torso consists of four spine bones parented to IK-hip bone. My idea is to make set of idle loops by animating only one hips bone. Rest bones should be animated automaticly. But if I animate hips - whole torso is animated as well and this is looking rigid and unnatural. Is there some good tutorial how to rig torso bone chains from hips up to head - to make it move natural by transforming hips bone. So for example if I rotate hip bone by x axis rest spine bones compensating this transormation making illusion that character trying to keep ballance.
One more question: when I hit twice R i have get trackball mode rotating bone in two axes, it may give good looking transormations especially on hip bones. But how can I animate bone in that way by adding keyframes? There should be a way to make smooth animation of this kind of transormations. I would like to see some tutorials but can’t find any.
Sorry for my English.