How could I animate a cylinder rotating around its own axis
let’s say “y” and not the world “Y” axis.
All I want is to make a cylinder rolling around its “y” axis and moving
parallel to itself in the “xy” level.
The “y” axis of the cylinder is not parallel with the world “Y” axis.
I hope this make sense to someone.
Firstly I would align cylinder with world coordinates (ctrl+a), so y-axis of cylinder will by the same as world y-axis. Then I would insert animation key for rotation only (i->Rot), move time slider on next position, for example 10th frame and rotate cylinder along y-axis by “n” command, insert animation key Rot again, and so on. Just animate only whole rotation firstly.
When it is done, then animate moving of cylinder, animate Loc keys. Hope this makes sense:)