Hi
I am trying to create low poly fur, for a game character.
So my current strategy was/is lots of “scales” on the character model. The scales are triangles. The scales are then joined with the model.
When I try to add an armature with autoweight, blender tells me "Bone heat weighting: failed to find solution for one or more bones. Manual weight painting this thing with its scales and body seems impossible. Is there some sort of “paint also on invisible back faces” option?
The Meshdeform modifier, seems is also no option, because the game engine doesnt support it(Unity) and I think there is no way to “bake” it into the original model.
I’ll add a project with some scales and some bones:
Any help and ideas most appreciated!