# Animating separate object through keyframe

**URL:** <https://blenderartists.org/t/animating-separate-object-through-keyframe/561409>\
**Category:** Animation and Rigging\
**Created:** [January 4, 2013, 4:19pm UTC](https://blenderartists.org/t/animating-separate-object-through-keyframe/561409 "2013-01-04T16:19:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Nerak99](https://blenderartists.org/letter_avatar_proxy/v4/letter/n/e79b87/32.png) [@Nerak99](https://blenderartists.org/u/Nerak99)\
**Post date:** [January 4, 2013, 4:19pm UTC](https://blenderartists.org/t/animating-separate-object-through-keyframe/561409/1 "2013-01-04T16:19:56Z")

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I have got my head around generating 3D object using the mathematical mesh tool \<shift A mesh\>Extra objects\>Math Function\>

I want to animate the plotting process for a 3D function

I can increment a parameter (u) to generate the plots at various points and so I have been going through the process of

1 Create Frame with object in it  
2 Make it a key frame  
3 Go to 10 frames on  
4 create another object with my parameter incremented (I think this is my problem)  
5 Go back to 1

I think the issue is that I am making lots of objects instead of animating just one.

Can anyone point me to a method of approaching this? Perhaps a similar tutorial?
