I’m using bezier curves stroked with a circle to create tubing in a current mini-project of mine. However, I’d like my character to fall a bit and for the cables to animate, and I don’t want to be using armatures. for each cable.
Is there a way to
a) animate points on a bezier path so that the cables can thrash about a bit?
b) cap off the end of a bezier path which has been stroked with another curve circle? Right now the ends are open.
c) attach a mesh object to the end of a bezier curve, or to a point on a curve, so that it animates with the curve as it moves?
Thanks in advance, and if I was using the wrong words in my searches for info in other places, I apologize.