This is my first post, but I’d like to unceremoneously go right ahead and ask my question, lest I waste your time ;).
I want to animate solid, movable parts. In this particular case, It’s a cupboard door, but I’m sure it’ll come up plenty of times in the future. I tried making the body and the door seperately, join the meshes and tie the (linked) vertices of the door to an armature - and sure enough, it didn’t work. The problem is twofold: 1) the armature deforms not only the linked vertices and 2) the deformation (rotation) diminishes with distance.
Both of those are propably intended behaviour. If I knew how to influence that behaviour (if at all possible), I could solve my problem on my own, but I don’t.
Then again, there’s propably a better way to do what I intend, so if anybody can point me to a nice tutorial of this kind of stuff, I’d appreciate it.
That’s it, and thanks in advance