Not sure what subject it would be or if am in right area…
I was having issues with rigging my bones and getting them to work right.. I finally found a tutorial that I could understand and was able to rig my character with bones and bind the bones to the objects and posing them worked..
I finally thought I had it… not so …
I created a character that had a body, neck, head, legs and feet... the head was two parts.. the top of the head, and the area where the nose and mouth would be... I created ears out of cones, I created eyes with two spheres each.. one for the white part of the eye and one for the black .. created a nose.. put them all In place.. and joined them all together so if moved the head, the eyes would move with it... I added the bones and followed the steps in the tutorial I watched, setting them up, adding the inverse kinematics etc... then I selected all objects, went to Object, Apply, Rotation & Scale.. then selected the bones and did Ctrl+P and selected with auto weights.. all was good.. legs moved good but when I went to move the head, the head moved, but the eyes and nose did not.. I joined them to the head.. why did they not move with the head? What am I missing?
thanks for in advance for your help
have a good evening