I’m doing an animation of a scifi battle, but Blender follow path constraint is giving me fits. So I did the preliminary animation by hand of several fighters. So all the fighters and objects are no longer at origin and I’m not looking to redo the whole thing.
Is there anyway to use the follow path constraint without starting over? So far the only thing that happens when I tried to apply the constraint is it goes randomly elsewhere. I’ve looked for solutions and found none that doesn’t state starting at origin.
Is there a better way to do animation of flying objects that have a launch sequence, formation, then break into their respective animation paths and have to get back together?