I’m animating a spaceship for my brother in Blender for his Unity game. Unity only recognizes armatures for animations. I want to make the spaceship bank +/-22.5 degrees and the engines rotate +/-45 degrees depending on which way the ship is turning. I’m trying to animate it with vertex groups and armatures. I have 3 bones, one is named “Everything”, one is named “Starboard Engine” and one is named “Port Engine”. Each of those is also a vertex group in the spaceship mesh. I parented the spaceship to the model using Ctrl+P > Armature Deform with Empty Groups. The bones seem to move the proper vertices in Pose mode, but the bones that would rotate the engines deform it and squish it. How can I stop that?
Thank you for your help. :spin: