I want to animate my model’s vertices with shape keys. I have a sphere pointed upwards. It’s made of many circles, I want the upper circle to drop down to the lower one, when them two to the lower third and so on until it reaches the end. When I make 0.0 influence on the base model and 1.0 when all the circles reaches the ground it simply scales it down. How can I do it? If anyone could write a small tutorial, I would be grateful, I’m trying to do this all afternoon. Thanks!
I think I can tell you . each ring gets a shape key form position to floor. first ring adjust influence to second ring. adjust all others off first and second to the third , all others off ( or I key 0%). Use z key for wire view so you can see. keep going first second third to forth ring. Every shape key need to be set every time ( I key with arrow over the influence ). I can make a tut if you have a problem.
Thank you very much for your time man :eyebrowlift: ! Is there are any other way to make this in one key? Because later on I want to export it to my game. Thanks again! :eek: