Hi, i come with something that could indeed be a stupid question. The thing is that i use animation blending in y character, cause it looks smooth and right now that’s working fine.
Except when one of the actions involves my character spinning around herself in a ninja-like acrobatic jump. then it just makes her spin backwards when she finishes, as her bones rotation are passing 360, looking kinda bad.
So, there’s a way to make that action not rewind in the blending time? or i’ll have to go to the next one without animation blending just to avoid that?
Thanks for reading~
BTW: i’m using 2.56 and is armature animation, not shape