Animating Splines issues

I’m attempting to use Spline IK’s to make extremly flexible parts on my character. I have them setup for both Tail and Lips of the character. My problem is, when the model moves, there is a lag in the curve used and the armature that is attached. Does anyone know how to fix this?

Without a file I can’t be sure, but use the following checks on your armature and/or mesh.

This will give you an extra update to each frame.

Good luck!

Thank you very much! Everything follows now. I had to check those boxes on all the curves as well as the armature and mesh, but it did the trick :slight_smile: