Animating texture node for displacing

Hi and sorry for the noob question, but…

I am experimenting with compositing nodes to obtain a fire-like glow effect for a layer.

My idea was to use, as a starting point, a displace node bound to an animated texture (clouds) node to distort a blurred and colorized version of the original image.

The point is that I can animate the texture node (and therefore the displacement) with a time node, ok, but because time is scalar and the offset input of the texture is vector, I can only scroll the texture on the X axis.

Is there a way to map that time (scalar) value to the Z value of the offset, instead? That would do very well for my experiment.

Just a thought: firstly, do you need a time node at all? you can keyframe the input to the displace node directly in the 2.5 builds. However I dont think this will solve your problem, you may need to create an animation to drive the displace node. Post a screenshot?

Surely I could keyframe or animate the Z value of the texture, for instance, but I was wondering if there is a more “Automatic” way with the time node.

Besides, it would be interesting to know if one can convert a scalar value to a vector in general.