Hi and sorry for the noob question, but…
I am experimenting with compositing nodes to obtain a fire-like glow effect for a layer.
My idea was to use, as a starting point, a displace node bound to an animated texture (clouds) node to distort a blurred and colorized version of the original image.
The point is that I can animate the texture node (and therefore the displacement) with a time node, ok, but because time is scalar and the offset input of the texture is vector, I can only scroll the texture on the X axis.
Is there a way to map that time (scalar) value to the Z value of the offset, instead? That would do very well for my experiment.