Hey everyone,
I’m a beginner indiegamedev making my first game to learn the basics.
Using Qubicle I made a really simple character and imported it in blender through OBJ.
I’m animating the texture through nodes to make it blink, and inside the viewport everything looks like it’s working.
However when exporting to unity. There are no animations to be seen and the textures look really blurry, even after settting the filter to point. How can I fix this ? (also alternating the visibility and rendericon of the same object with different materials, does not work)
My blender file:
player.blend (479 KB)
Very Kind Regards,
Cedric