Hi all this is a quick tutorial i made about animating textures on meshes to achive non photorealistic texture flickering. Hope you like it and it helps.
Any comments appreceated
and what would you like to see next , thinking some shadow masking nodes.
Hi wallmaster! Thanks for sharing this technique.
I m newbie and i wanted to ask you few questions if you dont mind !
I saw that your trainman was flickering while still , was that because you combined 2 images/uv’s at the same time ?
Or did you just repeat the animation between frame 0 and 1 ?
Yes kind of , i explained it in my previous tutorial.
Basicaly you duplicate the mesh , scale it long its normals with (alt s) then flip normal with (ctrl n) then u can just add the animated texture and it looks like its being drawn.
link to previous video :
I dont know that i completly understand the question. but yes the trainface boy is basicaly a sprite sheet containing 2 images of the uvs side by side , being frames 0 and 1.
Image here
Thanks a lot.
I was wondering, is it possible to control which frame is played in-game? For instance, play just the first frame by default, then make frame 2 play when triggered?