For a quick 'n dirty animation (animatic), I want to be able to switch a character from a smile, to a shocked expression, to a pissed-off expression, by toggling the “visiblity” option in the Outliner. I can see in the Action Editor that when I toggle this and “insert keyframe,” an action is automatically created, named (say) Mouth_SmileAction, with a single channel named “Restrict View.” And I see one of these for each mouth-shape.
But, what I want is a strip (that I can use in the NLA editor) which will contain a set of visibilty-settings (On or Off) for all three of the mouth-shape objects. So that I can drop-in one strip called “MouthSmile,” another “MouthAghast,” and a third “MouthPissed,” and move these three around to determine exactly when the character changes her expression.
I want to do this partly because it may well be that, in the final version, the mouth is handled differently. (I’m toying with a shape-keyed object that’s shrinkwrap-modifier applied to the spherical head surface, but I digress.) As I fiddle with the timing of everything, I’d like to be able to shuffle these things around. Each action, so to speak, would be like the group of button on/off settings for a particular radio-button being selected in a radio-group … so to speak (not literally). One on, all others off.
Any ideas? Simple ones? Don’t want to do Python, don’t want bunches of drivers, and I’m not sure that the architecture used to “animate anyting” was devised with this situation in mind. But, just thought I’d ask.
(I’m also not interested in using layers.)
If this sort of thing can be readily, “quick 'n dirty” done, then I’d like to know more. If not, it’s no big deal for me. Curiosity…