Is it possible to create something kind of like a shape key that can be driven by bones, but for UVs instead of the mesh itself? Basically I want to be able to manipulate the UVs of a character’s face while animating. So far the only method I’ve seen that comes close is the AnimAll script which I don’t believe can be bone driven. Any ideas?
Take a look at this : https://gooseberry.blender.org/caterpillar-making-of-animating-uvs/
Coincidentally I am working on node groups that allow arbitrary coordinate deformations with a user-definable radius of influence, but there are a few quirks I need to work out before they’re usable… the link above should get you started though.
Hadrien