I believe this belongs to Materials and Textures so how do i approach this one?
THanks
I believe this belongs to Materials and Textures so how do i approach this one?
THanks
Yes i found a solution, just needs a little more advice on how to get the clouds to be faded in and out using the internal blender rendering. I just followed Blend diplom Tutorial, added a UV map for the particle emitter; for the influence added alpha, for the material added Z transparency and lowered alpha 0. Now i think i’ve done a serious mistake! :no:
Any help!? Thanks!
I did some experiments related to this topic in theObscured By Clouds thread. Basically play with color ramps.
You are awesome as everyone else in blender community. Thank you alot!