Animating waterfall and river?

Hello,

I am having troubles with fluid simulation setup for animation. In the scene there should be a waterfall continuing as a river. This is to be a background for an animation. The problem is quantity of liquid and period of simulation. As there should be waterfall and river watering for quite a long time period I guess it would be better to make some kind of loop for liquid. But I do not know how to animate it. Thank for your help and advice.

Maybe this DVD would be useful - http://www.cmivfx.com/product_blender_fluids.asp
Has anybody seen it?

Perhaps you could animate the river texture (displacement, normals) instead of using computationally expensive fluids. Cog has written some interesting tutorials about the subject. See http://www.cogfilms.com/ and http://wiki.blender.org/index.php/BSoD/Introduction_to_Materials .

I know this tutorials. But I am really after the water sim.

The DVD might be worth the price then. :slight_smile:

Fluid simulation is definitely not necessary to create a waterfall.

I think you will be very interested in the upcoming Blender physics book by Tony Mullen, which will include information on fluid simulations and possibly some additional information/hints/tips/tutorials on how to attain comparable results without simulations.

If I have any sense about that last part it is because I have been sharing ideas and corresponding with Tony on this very topic :wink:

I’ll just say this for now: Tony’s next book is going to be amazing. You will almost certainly learn things you might have never realized Blender could help you create :slight_smile:

Stay tuned!

RobertT

I would go for textures too…

I did this test very simply with a displacement texture, uv-project, and animated the uv-project modifiers place with a control object.

http://users.evtek.fi/~petrij/waterfall.avi I’ve been meaning to make a tutorial about it.

I’ve used the fluidsim as well, and I can tell you it’s not really the easiest way, especially if you want continueous action for it. Use a displacement textre with a loop in the texture movement to make a river.

This animation is from 3dsmax, but it can be done in Blender as well. I did it with that technique.

http://users.evtek.fi/~petrij/River_AE2.avi
(XVID avi MPEG4, I think)

OK, I suppose you are right. I should make my life easier and go on with textures :slight_smile: Thank you.

To Falgor: Your animation is very good and inspiring :slight_smile:

yeah, and I recommend to use some particles to make foam and the waterfall itself…