Hello folks, I have been wracking my internets trying to find a best solution for creating a realistic breeze across models of plants but am getting stuck and I need some more experienced hands to tell me if the end result I am looking for is possible with my wee computer and blender.
I have several models of poppy plants that were created through NGplant with simple cutout textures to shape the leaves. I want the main stems of the plant to slightly bend and flex in the wind with perhaps a little fluttering of the leaves.
Suggestions I have seen or tried:
- Running a displacement texture through the model, which I think would work better for grass and bushy foliage textures rather than flexing stems realistically.
- Creating an edge skeleton which receives a soft-body wind which is then hooked into the full model. This seems intense for hooking all the verts together and my skill fail me in weight painting an edge skeleton or even making the plant mesh connected and flexible.
- The best I can get with softbody wind on the entire mesh is a jello effect that makes the entire model quiver instead of flexing, see attached movie.
My end goal would to be able to animate a whole field of plants as seen in the last clip of the video. Is this possible short of renderfarm?
So do I just need to read up on animating bones for the stems. What do I need to do to the object mesh to keep all the leaves anchored to the stem correctly and have the thing bend properly. Can I do all this and still keep the plants as single objects for pasting across a scene?
Any hints or advice would be helpful. Attached youtube movie.