I’ve got a question concerning animating a world texture. When I first started using blender, I primarily did space animations. For the space background, I would create a clouds texture for the world, changing a bunch of settings to get the clouds to look like stars. Back then, I would animate my space ships flying or whatever, and if I would pan the camera, the starfield background would change just like it were a real environment.
That was back with version 2.21. I haven’t done any space stuff since then, until just now. I’ve set up everything the same I had it before, so many times, but now, whenever I move the camera, the starfield texture just stays still. I’ve tried several things, to no avail, and I was wondering if something has changed in more recent versions of Blender; I don’t know if there is a new setting to make an animatable texture for the world, or what, but if anyone knows of a way to make this work, I’d be grateful.
Just to let you know, I’ve tried the giant sphere method, but I don’t like the results as well as using a clouds texture.