I’m still trying to get the hang of animation. In a scene I am working on, a character picks up a pair of head phones, and puts them on. He’s all boned (I haven’t figured out mesh animation) with IK for the arms, hands, and the head. Ideally, I would like the mesh for the headphones to be controlled by the hand when he is picking them up, and the head once he has them on. Is there a way to do this? If I don’t join the meshes I have to line up the character and the headphones by eye, and it looks like they are moving in his hand as they go to his head, and they bounce around on his head once they are there. Is there a better way to do this?
Right now I have them always on his head, but I’d like to get the transition right.