Is it just me, or is the whole animation/action system really weird still? Here’s a simple example to do, with today’s build:
new file
animate the location of the default cube (-> now it has an action)
clear the loc keyframes (-> cube still moves in animation, even though the action is empty…?)
move the cube (-> cube doesn’t move in animation anymore)
assign the previous, empty action to the cube again (-> the location property seems to still change with the animation, even though the cube isn’t moving in the viewport and there’s no keyframes…?)
Just a lot of weird things like this happening all over the place, and many times I’m not able to do even the simplest tasks of linking/unlinking actions between different objects so that it works.
Where do I see when they’ll open the bug tracker for non-crash bugs?
Yeah, it seems that the same thing happens with shape keys.
Animate shape key value -> clear keyframes -> value still changes despite there being no keyframes -> change shapekey value -> now it’s stopped.
Actually, I had to use the graph editor to actually keyframe values in. the shape key editor in the panel was putting roadblocks up for me and couldn’t even use it.