I have spent the last 5 hours looking for a solution and this is my last attempt. I have created a character mesh, a control rig, and a game rig. I have baked all of the actions to the game rig from the control rig using NLA strips and actions. When it comes to exporting my animations and character, I followed all of the selections in multiple tutorials and none of them seemed to work - blender appears to place keyframes at the start and end points of the animation as a random pose and then leaves every other frame blank. The end goal is to export the character to Unreal Engine. I am relatively new to blender so any help would be much appreciated.
Before export, the animations are all ready in the NLA and I have checked that they are all baked to the game rig via duplicating the rig, removing constraints and testing each one.
After export, Blender seems to create a keyframe at the start and end of what would be the animation but the pose is wrong.
Does anyone have any ideas? - if needed I can send the file for some investigation.
Thanks in advance!
