I’ve been reading on the subject, but I’ve come across a problem.
I’m creating models for a game, so I need to delete excess null and IK bones before exporting. I followed a tutorial for using constraints to animate a model, but after i had gone through the motions and set the keys, i deleted the the constraints and extra bones i used for animating and all my animations disappeared. I thought that once i set the keys, the pose would stay in place when i removed the constraints.
So i guess what I’m saying is that i’m looking for a way to create on-the-fly constraints and remove them after i’ve set the pose for a certain frame. Is there any way to do that?