I have a simple question. I have try to make a ball roll on a plate. My question is can i move (ipo animate) the plate and render everything with the camera... When i do so, the ball don't fall and when i press "p", the plate don't move...
I know the ipo curve, but not the actuator... My goal is to make a movie with thing that will move like in the real life without making complexe keyframing...
%| Umm, select the plate object and press F4.
sensor->controller->actuator
always->AND->IPO(start frame, end frame)
Yeah I think you’d still have to learn some basics of the GE to get what you want in rendering. Hehe, after that just bake physics I guess and you’re set.
Thanks for your time at aswering. I’m not shure i understand, but you were right, i have work for about 1 000 hours in blender, making different movies, but i haven’t touch the game engine part :)…