I’m trying to render a scene which is basically a coin spinning in the air in a cave;
I’ve figured out that, since the camera is not moving, I’d render the background once (takes forever), and then render all frames for the coin animation.
Works fine for a still image, I can render quickly any frame, but I absolutly can’t figure out how to render the animation and it’s driving me MAD.
When i render “animation”, it renders either the coin spinning but with a black background, either the coin and the background, but it renders the background every frame, which is exactly what I want to avoid.
I’d replace the background layer with a rendered image, if not for the glow and depth of field effect which doesn’t work properly then…
Some renders to make it clear (there’s a layer for sparkles too, hope that doesn’t confuse it too much):
here is what I want:
here is what I get with a rendered image instead of a background render layer:
So I want to render the animation like the first image up there, but without re-rendering the background every frame… where do I got it wrong?
Thanks in advance for the help!