I am (almost) extremely greatful for eevee and all the changes 2.8 has brought (currently on 2.81)… except I feel like I’ve been majorly cock teased here and I really hope that there is something I’m missing here or major updates coming in regards to 2.82.
There are NO modifiers on my scene beyond the test of multi object and single object armature modifiers… the ones I actually need to animate a character for the end result.
I’ve used blender for over a decade for game development, and eevee got me particular excited as allowing the ability to effectively model your end user state of environments, characters and animations on the fly… and for the first two, in the case of static characters. Eevee is truly something else, except I’ve only come to find that the main reason I’ve dedicated myself to the switch, and now will probably be reverting to something pre 2.8… I can’t even animate a 150k tri standard 48 bone character rig at 24 fps with solid view… mat preview or rendered view… 3 to 4 fps lol. ( I get between 18 and 22, completely unusable for animating anything let alone a character)
My entire 1.5 million poly, multiple 6 lights, volumetric fog and shadow, glass refraction, cube map and screen space reflection scene with that EXACT same rig, but armature applied instead of just a static pose… 23 fps.
That exact same scene with the 150k tri rig, either multi object or combined (seemingly no impact), back to 3 to 4 fps… or 13 with solid view.
I should be able to upload my blend later, this is partially frustrating as I’m currently using eevee and was so excited to have my animation class final project showcase eevee… I’ll be making some major caveats now, and so senselessly so, the exact same rig I could run twenty in Unity or Unreal at 500+ fps at 4k on my rig (without any ray-casting features obviously, that I’m not even using on the character) . (4790k, gtx 1080, 16gb ram).
What am I missing, is this on the chopping block and I was just unable to find what bug (plz) this was reported under?