Hi everyone! Sorry for maybe obvious question but it relly blew my mind. I’m trying to understand how to combine animations with rotations. I’ve created two simple animations - first rotates bone round global X and second rotates round global Y. For see what happened more clear I switched to XYZ Eurler mode.
first animation change bone’s local X Rotation from 0 to -90 deg,
second animatin change bone’s local Z Rotation from 0 to 90 deg.
Combined one above the other in NLA I got changes in X and Z rotations from each individual rotation. Visually It looks like the bone start rotate between global -X and Y and then smooth change rotation to only Y. I want achieve visual affect like bone’s local X Rot = -90, Y Rot = 45, Z Rot = 0 (or between global -X and Y in the mean).
How to achieve desired mean result animation for two general movement like LEFT and BACK rotations with NLA? Is it wrong way and I should create LEFT-BACK animation in one strip?
Thank you all! And sorry for basic question but it isn’t explained in documentation and tutorials that I’ve found.
Sorry but I can’t upload blender file because it is restricted for new users.