Animation bones (grr)

I can someone please walk me through adding bones to a mesh? I’ve tried the gingerbread man tut, but cant really follow it.
:expressionless:

Spacebar, Add, Armature, E (extrude) and keep doing it till your chain is made. Then for the next chain place the 3D Cursor, Add, Bone and Extrude again. Tab out of edit mode to make a new Armature. Stay in Edit mode to add bones to an existing armature.

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