The basic problem I’m trying to solve is getting notification when an action is done. I have searched around and the best I can find is to create an always sensor with a pulse that checks a frame property to see if it has passed a certain value.
I could do that but my question is why should I take the overhead hit of maintaining this pulse sensor when the animation is only active part of the time.
Wouldn’t it be great if the animation of some other object sent a message when the animation passed a certain point?
Does this kind of thing exist?
Second best would be a listener object that gets created when the animation starts and destroys itself when the message has been received. I could code this but am curious if there are any examples of anything like this.