Fallowing this tut I managed to create myself a nice 100$ bill burning up:
The problem is, that the whole process of burning is created by dynamic paint: Material is changing from diffuse to transparent with factor - that is image sequence created by dynamic paint tools.
I wanted to make particle effect using burning bill i made already, but when i render my particles as “bill” object, ALL bills are whole at frame 1 and all are burned at frame 100.
Is there a way, that I can make dynamic paint animation to start at the moment they are “born” and make it last their “lifetime”? I know there is “particle info”, but where do i have to plug it into?