I’m building an airplane model that I eventually want to animate. In order to do take offs and landings I thought using animated drivers for the wheels. So while on the runway the wheels have rotation drivers tied in to the planes postion. Currently the wheels are parented to the plane. In my test it works great, as the plane moves forward, the wheels rotate properly as well as going backwards.
The wheels rotate based on the position of the plane…but
Once the plane goes airborne the wheels continue to rotate because the planes position continues to move.
I can’t seem to find a way to tell (animate) the drivers to stop spinning the wheels once it is in the air. Can anyone offer suggestions on how to still use the drivers but have the ability to stop the rotation at certain parts of the animation