Does someone know any efficient ways to organize separate animations in blender?
For example, when animating, I make the keyframes of linking bones (like lower arms and hands) delay by a frame each. And to make it loop smoothly, I loop it 3 times and only use the middle part.
But it feels like doing it like this is much more inefficient than it could be.
Can someone tell me if there’s a better way to achieve the same end result?
(And for that matter, is there a good way to organize multiple animations for a character, rather than using separate moments on a timeline and mark each animation with marks, somehow have a sort of way to have all animations begin at frame 0, on the same character rig? Right now f.e. I have animation #1 start play between 1-181 and animation #2 between 301-600.)