I will post here my attempts at various animation exercises.
I welcome any feedback, especially helping me improve my understanding of animation principles.
I read quite a bit on the subject, watched a few tutorials, looked at a few pages of The Animator’s Survival Kit, and drew a ball bouncing across the page in 2D.
I already had fun moving and posing 3D characters in the viewport, but apart from that, I never really sticked to making an animation, especially one respecting the animation principles.
Any tips on how to avoid knee pop ? It seems even real humans walking have a degree of knee pop when their foot contacts the ground, but it is much softer and subtle