I’d used LocRotScale when creating my animation before quite realising that I only needed rotation to make my heron model bend its neck. I then deleted every Loc and Scale key.
However, when imported to Unity (4.6 instead of 5 due to backwards compatibility reasons), my animation still flips around. I can’t seem to figure out what’s wrong at all. Note that it works fine within Blender.
I’m not sure if this is a problem with my animation process, or normals, or something else.
Can’t seem to include the fbx, but I have attached the blend file - thanks!
Heron_025.blend (607 KB)