Hello, I created an animation in Blender for Unity — it’s the elevator doors opening. But each door panel is a separate mesh and has its own action.
A friend told me that in order for the animation to run easily in Unity, the meshes should be combined into one object and all the keyframes should be inside a single action. Otherwise, if you want to play three animations at the same time, you need to use workarounds. That’s why, according to him, the animations should be merged into one action.
I don’t really know how this can be done, or if it’s even possible. To me it seems a bit strange, since I would expect Unity to support playing multiple animations at once.
Could you please give me some advice on this? I’m not a pro in Blender or Unity, so I don’t know a lot about how it works.