I am experiencing some problems with an animated model exported using a cal3d export script. In blender the animations work as they are intended. After the model is exported and I use the crystal space viewmesh application to view my model. When I add an animation to see the results, the model deforms in an odd (i.e. hilarious) way. To add more context I will include the end results from both blender and viewmesh.
Anyone have some ideas for me? I could use the help.