Hi, everyone. I’m looking for something in Blender that works similarly to the biped layers tool in 3ds Max. It’s a tool to easily adjust full animations by making just a few keyframes that will affect the whole animation.
For example, say you have a full walk cycle. Then you add a layer, and in that layer you make one keyframe that tilts the head down and bends the spine over. This one change would then propagate to all keyframes in the animation below it, making a hunched over walk cycle. I hope that makes sense.
Anyway, is there a tool like this in Blender?
Thanks in advance.